I like RPG’s but I don’t play them that often. They generally require you to put time into them to get anywhere and whilst I have no problem doing that, I generally don’t find any that I feel like I want to put my time in. On top of that, the way games are released these days and the fact that I generally have money to buy them when they come out – there’s always something else to play, that won’t require me to invest any time. As a result I stick to my favorite genre – FPS.
However right now is a weird time because I am about to be playing a bunch of RPG’s, something I don’t think is a good idea. I’d rather only play one at a time, but there are three that I really really like at the moment. The first is Witcher 2. With the release of the enhanced edition I actually decided to start playing it and I really like it. The second is Diablo 3. After playing the beta I really want it, but luckily I don’t think there is a penalty for not getting it right away. Unlike the third game – Guild Wars 2. Since it is an MMO, I want to get in on the action before the community dies. Games like Witcher and Diablo can be played at any time, though I’d like to play the co-op on Diablo 3 with my friends when they get it.
I have played a couple of hours on the beta for Guild Wars 2 and so far I like it. Having said that, I don’t think it has lived up to my expectations. The main reason I am playing it because it’s not supposed to be like other MMO’s, there’s no monthly fee, there’s no grinding and the battles and quests are supposed to be more fun. I didn’t really enjoy WoW, I felt bored most of the time which is why I was attracted to GW2, but the gameplay is very similar to WoW, but something about it isn’t exactly the same… It’s as if they tried to attract everyone to the game.
For a start the combat is similar, but it’s more fast paced. I like it, and I like the dodging and special abilities, but it’s not impressive. The quest system is weird – you have a main quest but on your way there, there are ‘events’ which are like mini-quests that all the other players around you take part in. They’re interesting except too many players try to do it at the same time. Imagine this, you’re walking along the street and you see a shop that interests you. The next thing you know, everyone on that crowded street is also interested in that shop and you all walk in there, exploring and buying and what ever it is you do in shops and it just becomes a clusterfuck of people doing things. Then at the end of it all, you didn’t really felt like you took part. I still like the idea of dynamic events, but it really needs tweaking.
As with most RPG’s it takes a little getting used to and I’m still in that stage of course, but I think if you have played enough WoW, it won’t be any more complex than that. In fact if you liked WoW you might actually like GW2 =/
The system they have in place for temporarily leveling you down is a bit annoying. I think they should only do it when you are in a party, not when you’re on you’re own. I hate entering a low level area and having to spend longer than usual getting through it because my abilities have been nerfed. I understand wanting to create balance but this definitely needs to be tweaked.
As far as performance goes, the game runs great on my PC, just areas with lots of action and towns really lower my FPS. But my biggest issue is the connection – there are so many people playing right now, logging into places takes a while and the server load is suffering. I’m sure these will be fixed when the game comes out and I am looking forward to it. So far, so good.